![]() You can play a Templar Inquisitor (focused on Battlemage stuff, str/int class, consecrated ground and regen focused) with a bow stacking three different element damage type and three different attributes. You can play an Occultist Witch (a pure Int class focused on chaos/cold damage and curses) as a Strength stacking Melee Cyclone build. You can play a Duelist Champion (a Str/Dex class focused on defense, physical Impale, Adrenaline, Taunts and aura bonuses to allies) as a damage over time spell caster. Up until now PoE1 has prided itself on being a game where you could play any of the main classes as anything else (and then use an Ascendancy to augment that playstyle). I didn't put it in the OT because it's speculative but there is a good chance PoE 2 focuses more on class mechanics, skills and identity than before. Shared End Game Experience: Path of Exile 2 will share the same end game system as the original game, and players who beat the old campaign or the new one will be funneled to a shared end game progression system.The existing 19 Ascendancies will get expanded to having 19 ADDITIONAL Ascendancies for a total of 38 Ascendancies! New Ascendancy Classes: Players will have the option to choose from a new set of Ascendancy classes, expanding the available options for character customization.This will allow players to play with multiple main abilities in a build and allow for deeper customization. ![]() ![]() New Skill System: Path of Exile 2 will introduce a newly reworked skill gem system that will allow you socket support gems into active skill gems.Improved Graphics and Animation: The game will receive a significant visual overhaul, including updated character models, animations, and environments.However, both the old and new campaigns will be available to play, allowing players to experience the entire narrative. New Seven Acts and Two Campaigns: Path of Exile 2 will launch with a new seven-act storyline that is set 20 years after the events of the original game. ![]()
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